


Very few choices in Tell Me Why affect the story, they all affect the characters. Now that I’ve reached the end, I love that they didn’t give it to me. All the way through Tell Me Why, I’ve wanted there to be a huge, instantly impactful choice. Tell Me Why does end on a distinct choice, but the impact of this is felt on a character level, rather than a melodramatic story level. There is still not a serious blockbuster choice offered, but even if these are often the crowning moments of other point and click games, aren’t they often their biggest weakness? Other games of this ilk try to pare their stories down to a ‘choose A or B’, and often slice far too much nuance off in the meantime. It fixes some of the biggest issues in its genre, even as I berated it in my first two reviews for not succumbing to them. But the game is a masterpiece, if not of technique, then of soul, story and heart.

Tell Me Why Review - Chapter Three: “I will be talking about Tell Me Why for a long time”īecause of the nature of the genre, of Tell Me Why’s subtlety, there's a risk that at the end of the year it will not be deemed good enough to sit at the top table with the bigger AAA offerings.
